This year at the mapping festival, the whole MadTeam got together to offer a mega masterclass: 4 intensive sessions with the developers and creators of the wildest mapping software (conducted in English)

Material Hacking : FRZ gives you a deep introduction to programming shaders to make materials or FX for your surfaces. Get your ice packs ready and fix your aircon because your brains are going to heat up!

Arduino Firmata New Module : Moris from BadMapper shows you how to use sensors and control motors with MadMapper. All this without a single line of programming! A real child’s play, thanks to the new version 4.1 of MadMapper and the integration of Firmata!

Programming with Cues : Mad Matt shows you how to use Cues to program fixed installations, interactive setups or live sessions. Cues and modules offer a lot of possibilities to set up your installation. We go through different configurations with concrete examples

Mastering MiniMad : Gorgull finally allows you to deepen your knowledge on the MiniMad, through the discovery of the latest features of MiniMad Video and MiniMad Light, as well as the best practices to setup installations that will run for months without maintenance

Posted on Juil 14, 2021 in Events

The AVExciters team did it again!

Here’s a couple of pictures + a video of their latest lighting installation Wings v2. An epic one as usual, using VDMX, Quartz Composer and of course MadMapper & modul8.
Report by @y_kwis

Take a glance at the amazing lighting installation by Cosmopop & VEM Visionemotion for the Time Warp 2019 !

They succeed to exploit the huge floor 7 of the famous festival by creating a massive setup :
No less than 5 488 LED slices were used, which represents 38 760 LED pixels for 228 DMX universes.
They used MadMapper on 2 computers for the pixelmapping and another computer was running MadMapper for vjing with live generated content
(Plus content distribution over NDI and 28 MADRIX nebula)

Pascal Bach from VEM who was also the light and visual operator, kindly shared with us several screenshots of his MadMapper MADLight’s settings :


Tremendous job !

Event pictures by Damiano Alessandri © Karmat Musci GmbH

Pascal Bach

VEM Visionemotion GmBH

Cosmopop GmbH

Time Warp Mannheim


OPUS is an audiovisual performance collaboration between 1024 architecture & Tovel that took place last June in Paris, combining classical music with electronical distortion and rythm along with an immersive digital-architectural landscape that morphs and distorts with the sound.

A voyage to Italy, a romantic dream in the digital era composed by Matteo Franceschini who is joined on stage by the Italian string quartet Quartetto Maurice and by IRCAM’s acoustician Manuel Poletti at the forefront of sound research. The young composer crosses all aesthetics, classical composed chamber music combined and distorted with experimental electronical rythms and sounds.

By taking thousands of pictures with drones, 1024 architecture used photogrammetry software to create the digital 3D scans of architecture and the natural landscape of Sicily. These digital structures visualized with millions of particles in a void space that are then manipulated, distorted and morphed together to the music, generatively programmed with 1024’s and partner garageCube’s own coded new realtime graphics software Zonk.

You can take a look at what the show looked like on the video below,

Can we dance on contemporary music? This incongruous question of Matteo Franceschini encouraged him to push the form of the “classical concert” towards the “dance floor”. Beginning as an evening of chamber music, OPUS gradually transforms the musical and visual narrative, dreamlike and theatrical into a pure electronic scene. In this creation, the string quartet, an iconic genre of scholarly music, interacts with technological devices, creating a constant interaction with video and light. The photogrammetry technique makes it possible to scan and compose real images – in this case the unfinished constructions of southern Italy – from very different points of view. This 3D virtual scenery will be directly modified by the vibrations and distortions of the quartet.

Don’t miss this interview too!

During 4 days a selection of events and activities will be presented at the Mapping Festival in Geneva to highlight the artistic potential of digital arts and digital culture. International artists and specialists will offer AV performances, DJ sets, workshops, round tables and conferences.

The full program of this 15th edition which will take place from 23 to 26 may is available on
Among the many quality events, exhibitions and performances proposed, 2 workshops in particular are not to be missed if you want to have the opportunity to learn how shaders work and how create to your owns as well learn how to build wireless LED systems!

Shader Programming Primer: Real-Time Animation and Effects with GLSL, a Leander Herzog (Switzerland) workshop proposed by the Mapping Festival, Geneva :

During this introduction to shaders, visual artist and web developer Leander Herzog will guide you through the program: its basics, tools available and its best uses. Write your first GLSL language (OpenGL Shading Language) and learn how to code your first shapes, patterns and animations in real time.

More informations here:

Spatializing Light: Building Wireless Systems by Michael Ang (Berlin), a workshop proposed by the Mapping Festival, Geneva :

The Internet of things is in the spotlight. By building and controlling LED wireless lighting systems, the engineering artist, Michael Lang, will demonstrate how to develop lighting compositions, installations, performances and spatialized interventions. Participants will discover the creative world of the artist and be aware of new technologies and visual arts. These low-cost, battery-powered, and easily transportable systems can be integrated with Ableton Live, VJ Software or code-controlled.

More informations here:

Full support!

Posted on Mai 10, 2019 in Events