During 4 days a selection of events and activities will be presented at the Mapping Festival in Geneva to highlight the artistic potential of digital arts and digital culture. International artists and specialists will offer AV performances, DJ sets, workshops, round tables and conferences.

The full program of this 15th edition which will take place from 23 to 26 may is available on 2019.mappingfestival.com
Among the many quality events, exhibitions and performances proposed, 2 workshops in particular are not to be missed if you want to have the opportunity to learn how shaders work and how create to your owns as well learn how to build wireless LED systems!

Shader Programming Primer: Real-Time Animation and Effects with GLSL, a Leander Herzog (Switzerland) workshop proposed by the Mapping Festival, Geneva :

During this introduction to shaders, visual artist and web developer Leander Herzog will guide you through the program: its basics, tools available and its best uses. Write your first GLSL language (OpenGL Shading Language) and learn how to code your first shapes, patterns and animations in real time.

More informations here:

Spatializing Light: Building Wireless Systems by Michael Ang (Berlin), a workshop proposed by the Mapping Festival, Geneva :

The Internet of things is in the spotlight. By building and controlling LED wireless lighting systems, the engineering artist, Michael Lang, will demonstrate how to develop lighting compositions, installations, performances and spatialized interventions. Participants will discover the creative world of the artist and be aware of new technologies and visual arts. These low-cost, battery-powered, and easily transportable systems can be integrated with Ableton Live, VJ Software or code-controlled.

More informations here:

Full support!

Posted on Mai 10, 2019 in Events

Kévin from Blockhouse Studios (US) kindly accepted to answer our questions,
so let’s discover the studio’s huge mapping projects and installations using MadMapper 😉

Could you present the company you work for? 

I am Kevin Winkler the Owner of Blockhouse Studios with my business partner Andy Beargie.
We started Blockhouse Studios 7 years ago in Bloomington Indiana. We started as a production company and recording studio and have expanded in to the projection mapping market. Projection Mapping has become large part of out business in the last 4 years.
We took to this projection mapping very quickly as it used every aspect of the broad skillset that Andy and I have acquired over the years.

Could you present your latest works, and the associated setups? 

NCAA IU Basket Ball Court @ Assembly Hall
For this project we used:8x 25,000 Lumen Epson Pro L25000U Laser projectors in a 2×2 configuration with stacked pairs.
Spec’d iMac Pro with eGPU AMD WX9100 Pro
Connected to Epson HDBaseT Converters to 320FT Cat6.

Why did you choose to use MadMapper?

Stable, Scalable, low-cost, always updated with new hardware compatibly, user friendly, and simple.
I feel one strength I’ve noticed is the Mad Mapper team carefully chooses which features to implement. Many of the other solutions on the market have so many options and features that don’t always work properly or make the application overwhelming to learn and navigate.
I feel this has allowed the Mad Mapper Team to focus on making every feature work as smoothly as possibly while keeping the application lightweight and powerful. In our testing the programs scales with your hardware with no issues. If you have a system that can push 16x 4k projectors with 4 High End GPUs and NVME RAIDs then Mad Mapper will push it.

How did you know about MadMapper?

Six Years ago I typed projection mapping into google and Mad Mapper came up. 

What are the 3 key-features you like the most? 

This is by far the most exciting feature added, its opened so many options for shows.
2. OBJ Import and using video files as UV
3. Spacial Scanner

If you had a (single) 3 request to improve MadMapper what would it be? 

1. Allow me to drag folders in the media browser so large projects can be more organized.
2. Bezier curves on mask
3. Keep expanding on the cue system

Thanks a lot Kevin !