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#8 Artist Interview: Alex Augier

AlexAugier

1. Tell us about yourself

I’m an electronic musician, based in Paris. I started to play drums and piano in my childhood. But my main interest has always been music composition. Like many people, that’s how I was lead to using computers to make music. The simple recorder at a first time and then as a specific musical tool for sound design, composition and production (electronic music).

Then, I discovered MaxMSP and started experimenting transversal proposals because I love music, but also visual, design, architecture… In order to deepen my work, I attended the « Computer Music Designer Master 2 » in 2013 (University Jean Monnet, Saint-Etienne, FR). Then, I was computer music designer – trainee at Theatre de la Renaissance (Lyon, FR) and at IRCAM (Paris, FR), where I improved my work in synthesis, control and spatialization of the sound. I was selected in great workshops allows me to work with Robert Henke (2014) and Scanner (2015), allows me to experiment multichannel sound diffusion, generative music, audiovisual links…

In the same period, Stereolux helped me to create my first audiovisual project: oqpo_oooo. First presentation at Scopitone Festival 2014 (Nantes, FR). Then, I presented this works at international festivals including Elektra (Montreal/CA), Open Source Art Festival (Gdansk/PL), Lab30 (Augsburg/DE), BAM (Liege/BE), Digital Choc (Tokyo/JP)….

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2. Who and what was an influence to become an artist?

Since always, make music is a necessity. It’s stronger than everything. I have different music influences, from pop-rock, electronic to modern and contemporary music. But I need some extra-musical influences to improve my work: design, architecture, visual arts, cinema and, of course, digital arts. 1024 Architecture’s Square Cube was a big influence for my project oqpo_oooo…. in the way to mix music, visual, design and architecture and to move from real to virtual form.

3. What do you listen when you are working?

When I work on a visual part, I don’t listen to music because I need to be focused …

4. Why are you using MadMapper?

Because it’s a fantastic tool for mapping and more. I use Madmapper to generate content. So, it’s also a creative tool !!!

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5. What do you like about MadMapper?

The GUI is very intuitive, easy to use. It’s important to use the simplest tool and to keep focused on the creative part. Multi-input is a great improvement in the version 2, and this will be important for my next project! And I will try to integrate miniMAD in my next installations.

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6. Can you present us your oqpo_oooo project?

oqpo_oooo is an audiovisual and formal performance. The main intention is to propose a digital transversal form. Expressed in real time, both in images and sounds, and spatially video-projected on a cubic structure, digital data see their mathematical feature revealed in an expanded visual, sound and formal field. Through a video mapping, the markers of the object can change and redefine its reality. The digital anamorphosis allows the digital media to transcend the physical reality of the object. I wanted to go beyond the audiovisual performance in its classic form by adding a physical and virtual form, and by integrating me into the device.

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7. What does oqpo_oooo stands for?

The name “oqpo_oooo” represent both the audiovisual part and the digital part of the project.  It’s a visual name, hard to say. It’s only built with 0 and 1, with 8 items like in an octet and with an underscore, a computing symbol. There are 8 tracks; each one has a name built from the number of the initial project in a binary way : oqpo_qoop, oqpo_qpoo… For example, qoop = 1001 = 9, qpoo = 1100 = 3…  It’s important that the aesthetic is coherent in every part of the project.

8. Why did you choose MadMapper to generate content? (instead of just mapping 3 quads)

The visual was designed from a real-time analysis of the digital audio signal in MaxMSP. This one resonates with the “discrete” architecture of the digital audio signal and displays a graphic translation of sound (basic visual). Then, in MaxMSP, I build some graphic patterns more complex. It’s the content. I send it to Madmapper with Syphon. In Madmapper, I use a lot of quads, triangles ± mesh warping ± bezier to control how to display this content. I build some mapping patterns by mixing quads, triangles. Every quad and triangle contain the same visual. It’s the containing. Everything was controlled from Ableton Live where I play the music. So, MadMapper part in the final graphic creation.

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9. Any request to MadMapper?

Not currently… I need to use it more!

10. What’s next for you?

I’m working on my next formal and audiovisual performance, including modular synthesizer and audiovisual spatialization. Unlike oqpo oooo, it will be an organic experience. The modular synthesizer will allow me to develop my musician approach (I can play all parameters of sound !). I’m thinking about an installation version. Also, I’m working on a disc project (fixed work) and a vinyl and digital release of oqpo_oooo and N[order]ISE.

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Alex Augier on the Web:

http://www.alexaugier.com

https://vimeo.com/alexaugier

https://www.flickr.com/photos/alexaugier

https://www.facebook.com/alex.augier.av

https://twitter.com/alexaugier

https://www.instagram.com/alex.augier/